7/4/2023 0 Comments Virtual headset for xbox![]() Powered by ludicrously massive cloud arrays, AI models like ChatGPT promise to make searching the web easier, coding faster, and day-to-day chores less, well, choring (perhaps I should use AI to expand my vocabulary). We seem to have happened upon something far more corporeal with the rise of artificial intelligence models, which Microsoft is baking heavily into all of its products even as I write this. The past few years have seen the buzz around blockchain and NFTs, and then the metaverse, both of which vanished like a sock in the dryer. We're at the zenith of another major shift in technology right now. (Image credit: Windows Central | Zachary Boddy) The Logitech G Cloud brings Xbox games into the palm of your hand. A choice between VR and cloud should be obvious It's hard to envisage how Xbox could have done anything differently here. And this is with a far cheaper headset than the PSVR 2, while also being completely wireless. Meta posted a staggering $14 billion loss during 2022, trying desperately to make this work. For a console to be a viable business model, digital store purchases need to be far higher than what is likely to be possible with today's clunky, uncomfy VR tech. And even if it did, the amount users may want to invest in a platform they only spend a few hours a week on is going to be far lower than that of a console or mobile game. VR simply doesn't have anything comparable to that right now, making it increasingly hard to justify the investment. Include games like Fortnite, other Call of Duty games, Apex Legends, FIFA, Overwatch, and the various other big-name microtransaction-driven titles that all send Xbox, PlayStation, and Nintendo a beefy 30% cut of all their revenues. Now, this is just a single game on consoles. The entire Meta VR platform, including all the game sales and hardware sales, generated annual revenue of $2.1 billion for the entirety of 2022. Last year, the release of Call of Duty: Modern Warfare 2 generated over a billion dollars in revenue in just two weeks. The Activision-Blizzard merger with Xbox has put a big highlight on just how lucrative a single franchise can be on console. This is before we discuss price, room space requirements, and other barriers.Īnd like I said, what makes console gaming so lucrative as a business model is that software sell-through. VR is a big, physical commitment, which obviously creates barriers to entry. Even without motion sickness, fatigue, and weariness from strapping what amounts to a small computer on your face, it's nowhere near the leisurely kind of experience you get playing a game on a sofa. Motion sickness is a prevalent issue on VR, and it's still not something any of the major platform holders have been able to solve easily. VR by comparison, for most people, is only comfortable in short bursts. On PlayStation, Xbox, and Nintendo Switch, you can spend hours upon hours inside a single game. (Image credit: Ben Wilson | Windows Central) The Meta Quest is the world's most affordable quality VR headset.
0 Comments
Leave a Reply. |